[Inanna Revenge 0.2] - Public Release




Hey hey!

Here it is at last — the public release of Episode 2 of Inanna Revenge!

I spent a lot of time working on this episode, much more than the previous one or the final episode of AlwaysFan, so I hope you'll enjoy it just as much as (or even more than) the previous one. Thank you to everyone who made a donation by purchasing the game on this page and if you'd like to give the game a bit more visibility, feel free to leave a review!

Wishing you all lots of fun, and I can't wait to hear your feedback!

AtemX

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Hey hey!

Voici enfin la release publique de l'épisode 2 de Inanna Revenge !

J'ai passé énormément de temps sur la réalisation de cet épisode, bien plus que le précédent ou l'épisode final d'AlwaysFan, alors j'espère que vous l'apprécierez au moins autant que le précédent. Merci à tous ceux qui ont fait une donation en achetant le jeu sur cette page et si vous voulez donner un peu plus de visibilité au jeu, n'hésitez pas à laisser une review !

Je vous souhaite à tous bon amusement et j'attends avec impatience vos retours !

AtemX

Files

Inanna Revenge [0.2.1] for Windows and Linux 2.5 GB
Version 0.2.1 15 days ago
Inanna Revenge [0.2.1] for Android 1 GB
Version 0.2.1 15 days ago
Inanna Revenge [0.2.1] for Mac 2.5 GB
Version 0.2.1 15 days ago

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Comments

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Great VN  Just for Personal Tast It Might be wise to Let the Player know when theirs a Gallery so that it can be done. Just saying

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Searching for all of the clues was a really fun task. Ended up having to scan the screen left to right with the cursor because some of the clickable things were really small. Thankfully, there's a notification once the player finds everything at the location.

Something other games with similar features do is make it so that when the UI is hidden ([H] key / middle-mouse), that it'll hide the clickable items along with the rest of the UI. That makes it a bit easier to find things since the player can "flash" the items by toggling it off and on.
Currently, it seems to hide the entire scene or show another scene when toggling the UI in these sections (i.e. outside the cabin, hiding the UI shows an image of the crow; inside the cabin, hiding the UI shows a black screen).

Edit: The ledger part is a neat feature too. It's straightforward and easy to understand. Between that and the quest the MC receives, it makes it seem like the game will eventually be a little bit more open world/exploration.

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I really enjoyed the story points like the fight, the  fireside chat, the chat with the princess later  and of course I liked the sex scene!


However the tutorial for the management thing made me fall asleep!

I also hated the point and click search for clues thing!
It doesn't make the game better, but rather detracts from it!


It would be vastly better if that search was just done in a  narrative manner!

Example: goto sacred tree and it just tells us all the stuff found there as the characters discuss it.

then they goto the next site, rinse and repeat.

Doing it that way would also allow us to fast foward if we're getting bored at that point, whereas the point and click 'game'  has no such reprieve! :-(

I was getting very frustrated trying to find all the clues... I hated it!

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Thank you fam 💚 💙 💜

(+1)

good👍🏻